What's New
v1.5.7
2026/05/29
- New Setting Added: Double Tap/Click to Tap/Click. If enabled via the Settings menu in the nav bar, all tile interactions that aren't drags will require the user to double tap/click instead of single tap/click.
- Removed the animated transition of the nav bar upon switching to Time Attack mode, as the animation was more trouble than it was worth.
v1.5.6
2026/05/28
- Settings Menu.
- Added game size adjustment in Settings. Player can adjust the size of the game board and save a persistent setting.
v1.5.5
2026/05/25
- Canvas layer added as an overlay for particle effects.
- New particle effect: Bomb explosions! Will be testing around to make sure it doesn't lag anyone's devices.
v1.5.4
2026/05/24
- Some artwork in level 4 is changed around, featuring new tiles by Tal'Ki.
v1.5.3
2026/05/22
- High score tables now show statistics of the scorer's game by clicking/tapping on the scorer's name.
v1.5.2
2026/05/20
- Bugfix: Mobile users attempting to drag tiles down before the end of the tile movement loop were inadvertently refreshing the page and abandoning their current time attack game progress. This has been resolved.
v1.5.1
2026/05/20
- Bugfix: Time attack restart button now waits for animations to complete before resetting game.
v1.5.0
2026/05/19
- Time Attack Mode added, accessible from the nav bar. Play against a five minute timer for a high score.
- Time Attack High Score Table added.
v1.4.1
2026/05/17
- A rare new bonus tile added at level 3.
- Points increase indicator lingers just a little longer.
- Timing refinements to normal game flow.
- Redesigned artwork for the level 3 tile.
v1.4.0
2026/05/16
- Tile gravity animation has been added. Gravity no longer needs to be imagined. This took quite some time to work out. Since that's taken care of, gameplay mechanics and new features can be focused on again. There are many ideas.
- Images have been changed to .webp format for efficiency (<1k vs 20k per tile!).
- Caching for the stuff that almost never changes is now in place.
v1.3.0
2026/05/12
- Bombs are active. Click them to make them explode! Very helpful for clearing large sections of gridlocked tiles in level 3+.
- Removed special handling for Firefox mobile browser, as it seems to create inconsistent dragging for more common browsers.
v1.2.2
2026/05/12
- Adjusted scaling on mobile, attempted touch dragging fixes for Safari and Firefox mobile browsers.
- Enhanced tile rarity mechanics after a finding a critical flaw in logic.
v1.2.1
2026/05/11
- Fixed UTC offset for recording highscore date.
v1.2.0
2026/05/10
- The game parameters have been changed. It is now possible to lose.
- A highscore table has been added. At the end of a game, the player can submit their highscore to the highscore table.
v1.1.6
2026/05/09
- This. The "What's New" page.
- A "How to Play" page.
v1.1.5
2026/05/08
- The game now tries to scale nicely to the device's screen.
- The score/info area is now tightly and evenly bound to the tile area.
- Optimization for iOS devices, preventing screen movement during tile drags.
- Scoring area points flash was reworked to look nicer.
- A "clicks" area was added for future implementation.
v1.1.4
2026/05/06
- Touch drag optimization: Drags are now based on the primary compass direction the swipe entailed instead of the tile the swipe ended at, preventing tile drags from failing if the swipe ended beyond the adjacent tile.
- Tile artwork colors are more varied.
v1.1.0
2026/05/05
- Tile dragging introduced. If a tile is dragged into a position where it will make a streak of four, the swap occurs and the streak is processed.
v1.0.2
2026/05/04
- HTTPS support and secure cookies.
v1.0.1
2026/05/04
- Cookie added to allow a user to maintain their score and tile placement in between sessions.
v1.0.0
2026/05/04
- This is where it all began. Tiles can be clicked/tapped and the tiles above them fall down via "gravity" to fill the empty spaces.